Lesson 1 - Conjuration
- Summoning Equipment
Shadowtext: I'll translate for the readers in the mundane plane of Earth. You must make the item before it can be conjured.
Master Mage: "Let us begin with Conjured Weapons. Both ethereal and material objects are summoned in the same way. But first, you must memorize what your present equipment is. If you forget it, it could be lost for eternity in an extra-dimensional warp. Of course, you create a spell in the usual way."
Shadowtext: This means, make a variable store your present weapon. To create the spell, use a "Switch" type skill that turns on a switch. This switch allows an "Autostart" event in the MonsterParty. Say:
Battle Event
Conditions: Switch [0001: Conjure_Flame] = ON
Change Switch [0002: Equipment_Change] = ON
Change Variable [0001: Present_Weapon]: Set, (Conjurer)Weapon
Master Mage: "Now for the actual conjuration. You simply contact the weapon itself, and access its power by manifesting it physically. It is automatically equipped. Let us try an ethereal blade of fire. Don't forget to end the spell, or the magic could swell indefinitely."
Shadowtext: Switching Conjure_Flame OFF will end the event so as to stop it from eterna-looping. Now this same event will look like:
Battle Event
Conditions: Switch [0001: Conjure_Flame] = ON
Change Switch [0002: Equipment_Change] = ON
Change Variable [0002: Present_Weapon]: Set, (Conjurer)Weapon
Equipment: (Conjurer)- Blade_of_Flame Equip
Change Switch [0001: Conjure_Flame = OFF
Master Mage: "Sometimes these blades might require magic to sustain. You must continually channel energy or they will disappear."
Shadowtext: In the event "Conjure" you should add another switch. This pet can be "MP Reduction" Now there should be one every turn:
Battle Event
Condition: Switch [0003: MP_Reduction] = ON
Condition: TurnNo. [1X + 0]
Change Variable [0003: MP]: Set, (Conjurer) MP
Fork Condition Variable [0003: MP]: 5, Above
____Change MP: (Conjurer) 5 Decrease
____Message: "(Conjurer) has lost 5 HP maintaining the 'Blade of Flame.'"
Else
____Message: "Blade of Flame has returned to the Ethereal Plane of Fire."
____Equipment: (Conjurer)- V[0002: Present_Weapon] Equip
____Change Switch [0002: Equipment_Change] = OFF
End Case
Master Mage: "When the battle is over, such a weapon should be banished after the defeat of your enemy. Because carrying a weapon from another plane can almost always cause problems if allowed to maintain itself here."
Shadowtext: This event will be featured at the end of battle.
Common
Event "Battle Upkeep"
(Parallel Process)
Condition: Switch [0002: Equipment_Change] = ON
Equipment: (Conjurer)- V[0002: Present_Weapon]
Switch [0002: Equipment_Change] = OFF
Wait 0.2s
Master Mage: "And that's conjuration in a nutshell. You will of course all adapt this ability to your own individual styles of spellcraft, but the basic framework is now known to you."
Shadowtext: Adapt this to your various games. And if you figure out a better way to tell the end of a battle, post it here.
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Lesson 1 - Conjuration |
Summoning Equipment | |
Shadowtext | |
Jan 01, 2013 | |
Page Views: 20653 | |
Written for: Rm2k | |
Related: Lesson 2- Stat Dependency |
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Comments
March 18, 2013 - 08:59 AM
Thank you Shadowtext for all these great tutorials!
Thank you Shadowtext for all these great tutorials!
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